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The settlers: new allies ps59/16/2023 The pathway to a flourishing town is very specific – you’ll need to build X to build Y which then lets you build Z – and because you need to build towards specific units to successfully attack the enemy, you’ll find that within the first few games you’ve worked out the correct “pathway” to success, and you’ll just stick to that forever after. What you’ve probably not played before (or, at least, not for quite some time) is a strategy game that is so lacking in strategy. The Settlers: New Allies behaves almost like a throwback to the very earliest examples of the genre, with very little effort at innovating. There are several different military units to construct as well, and eventually, you should have a force powerful enough to roll on through your opponent’s territories. ![]() Like with most RTS titles, you’ll start out with little more than a few grunt workers and a central building, and from there you need to build up a city, including gathering food, collecting timber and metals, and building defences to protect your territory from opposing factions. The Settlers: New Allies is playable, it must be said. Related reading: Sadly while this game fell flat, Ubisoft’s Anno on PlayStation is exceptional. With all of that, it’s so unfortunate that this is such a poor entry (and, one suspects, will be the last). Until now, this venerable, hugely respected and beloved simulation/strategy series had been exclusive to PC (with a couple of Nintendo DS titles thrown in). The Settlers: New Allies is also the first time the series has ever made its way to a home console. It has been 13 years since the last The Settlers title.
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